Critics are loving RDR2 and it’s already breaking records for the company, but now it seems that Red Dead Redemption 2 has a problem. The problem is with its high dynamic range (HDR) implementation, which some users are claiming comes from an upscaled standard dynamic range image, and so it isn’t rendered in HDR. Some are recommending switching to SDR for “the best picture quality.”
Calling the game’s output “fake HDR,” Eurogamer’s Adam Fairclough took screenshots from the game and mapped their luminescence, recording it in nits. This level of nits was converted into colors, with the color of parts of the image tweaked to show the level of luminescence. These colors were then graded on whether they were SDR or higher.
The RDR2 screenshots showed mostly a mix of yellow, orange, and gray: showing that the game’s HDR output does little for it. He does point out that this isn’t unique to Rockstar’s current sequel, because the Xbox One port of Nier Automata has the same fault.
But not everyone agrees with this. Some Redditors say that the game’s HDR calibration makes it better. “[It] gives me a massive amount of control over how dark or bright it gets. The game looks [noticeably worse] without HDR. I’m pretty sure it works at least with my configuration,” said u/Travelsnake. Another user, u/BLAQKROXSTAR, said: “Yea I tried turning off HDR because my video clips looked like trash and the game looks horrible without HDR.”
No comment yet from Rockstar.
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