Developers have come up with some interesting ways of thwarting pirates over the years. You might even say that it is becoming something of an art form. With The Sims 4, EA added extra pixelation to the game which basically ruins the experience for the gamer and makes it un-playable, for instance.
And now it looks like developer Croteam, the developer behind the Serious Sam franchise, has added an anti-piracy measure of their own in their latest game, The Talos Principle. If gamers pirate the game, they would eventually find themselves stuck in the elevator at one of the game’s progression points. This sounds like another nice solution, since being stuck in an elevator is no one’s idea of fun.
Someone posted about this “problem” on Steam, to which one user replied, “Congratulations, you must be the first one to show to the Internet world what Croteam did this time to punish pirates. You should be proud of yourself, it will be all over the Internet in about 30 minutes, I’d say.”
Croteam had a similar anti-piracy measure in Serious Sam 3: BFE in 2011. If you downloaded the pirated copy of the game, you were chased by an immortal pink scorpion which was unkillable. Yep. They know how to get one over on pirates.
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