When playing games, we want top notch graphics. We certainly pay enough for the games, so it isn’t a lot to ask. So some gamers have recently expressed their frustration with Sony’s PlayStation 4 game Killzone: Shadow Fall.
Reports suggest that Sony may have mislead gamers into believing that Killzone: Shadow Fall’s multiplayer would run at 1080p resolution at a frame rate of 60fps. This is sort of true. There is a technicality though.
An explanation that explains it was provided by CraveOnline, saying “Killzone: Shadow Fall outputs at 1080p in single-player and multiplayer, but it isn’t native. It uses a unique processing method that blends 960 x 1080 images together. Therefore, the 1080p advertised on the box isn’t inaccurate. Sony’s imprecise marketing is still valid, though.”
And it has been confirmed by Eurogamer that the game does in fact have a 960×1080 frame buffer. The reasoning behind the drop in resolution is so that they can boost the frame rate, which is key for FPS games, for a smooth experience.
Gamers are complaining yes, but reviews of the game have been pretty positive, so I say there’s really no harm done. It is still a lovely game.
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