Apex Legends might not be growing at quite the fast pace that it enjoyed during its first week, but it’s still growing at a very healthy rate. Respawn and EA have confirmed that the game now has more than 50 million total players worldwide after just over a month since release. They haven’t revealed the number of simultaneous players yet, but the first weekend had upward of 2 million people playing at the same time, we know that much.
The game has had its share of crashes, hitbox discrepancies and cheaters, so things aren’t perfect, but its early success is very impressive. Especially when you consider that Respawn has yet to kick off the season pass or introduce much more content than a new weapon and seasonal cosmetics. Fortnite had over 200 million players as of this fall, but it also had more time to get to that point and has mobile users. Apex’s total is based on gamers using just three platforms: PS4, Xbox One and Windows PCs.
But can Respawn keep the momentum going? Apex won’t necessarily have to reach Fortnite’s level of popularity to remain successful, but there will they do want to keep it relevant and prevent gamers from going to other titles after the initial thrill is over. Can they do it?