Within Microsoft’s latest Windows 8.1 Preview the company has rolled out a new version of its DirectX 11.2 software which brings a host of new features to improve performance in your games and graphics apps.
However the new version of DirectX 11.2 will only work with Windows 8.1 and not support Windows 7 or even Windows 8 users. With Microsoft confirming that the new DirectX 11.2 software will be exclusive to Windows 8.1 and its Xbox One console.
“Windows 8.1 Preview adds separate compilation and linking of HLSL shaders, which allows graphics programmers to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run-time. This is essentially an equivalent of C/C++ separate compilation, libraries, and linking, and it allows programmers to compose precompiled HLSL code when more information becomes available to finalize the computation.”
For more information on the new DirectX 11.2 jump over to the Microsoft website for details and a full list of all the features you can expect :
- HLSL shader linking
- Inbox HLSL compiler
- GPU overlay support
- DirectX tiled resources
- Direct3D low-latency presentation API
- DXGI Trim API and map default buffer
- Frame buffer scaling
- Multithreading with SurfaceImageSource
- Interactive Microsoft DirectX composition of XAML visual elements
- Direct2D batching with SurfaceImageSource